
The second minigame included the samurai of the Samurai “Segment of” DS and GBA “samurai”, ghosts when they jump out of a cave. Again, often see one at a time, occasionally throwing two outs in the front shock fresh (and difficult) to maintain. Three or four times, a swarm of ghost eyes came and attacked me. I could not find the rhythm of this attack, which could be due to the fact that I accidentally thought if too cold for the tutorial.
The third concern the duo of minigame pingpong game since the previous rhythm heaven, faced with a number of manifestations of ping pong between two fast aircraft. You need the volley every step, with an additional fare between salvos return when his opponent the ball (accompanied by a vocal track) is missing.
These are all exactly the kind of mini-games we’ve seen in the musical collections of WarioWare-like before. The Wii version, however, is something new that is perfect for the series and focuses on what is the game from the beginning. In the middle of the table tennis and samurai begin levels Schuiten view objects. The samurai game tells a story in comic style wooden panels. The game of table tennis has her opponent go far in the distance, and then get a screen full of clouds.
The point is not to bother you, but I think it could do. This form of play teach that tempo mini sky games can be played using audio signals. You can turn off the video and play still good – if you have a Wii game, except with nothing instead of a small screen. The DS game really this discovery to the player, but the Wii game reinforces the lesson. In fact, when you try to hide things, it is easier when you stop paying attention to the screen.
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